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Mir the Mellifluous

Page history last edited by Tak Jomru 7 months ago

Level 3 Magic-User

XP Level 8,641 (including 10% XP bonus, 10,000 needed for Level 4)

 

Mir is an impassive blond man of hardy country stock. He wears the long colourfully embroidered shirt of his homeland and plays the balalaika. Despite appearances he is not a particularly friendly or forthcoming man, but he is loyal to his friends and willing to risk danger for them.

 

 

Str 12

Dex 9

Con 14 (+1 HP per level)

Int 15 (+5% experience award)

Wis 15 (+5% experience award)

Cha 12

HP15 

AC 12 (magic cloak)

Saving Throw 14 (magic cloak), 12 v. spells

 

Akkadian steppe horse (faster than any normal horse)

Good quality travelling clothes

Short sword 

Dagger 

Shortbow 

20 arrows 

Leather flask

Balalaika 

70.5 GP 

 

Ring of Vigilance - Wearer needs only half the amount of sleep they'd normally require to be fully rested.

Restful Bog-oak Ring - Wearer can sleep anywhere as though they lay on a warm bed of soft peat.

Bran Mak Morn Cloak of Protection - made from the rusty-coloured fibres of a bitter mountain citrus (improves the wearer's armour class by 2, and grants a bonus of +1 on all saving throws).

Baton of Light, a small rod or baton which perpetually glows with the strength of a nightlight candle.

 

Wand of Lightning, 1 charge; Wand of Cloudkill, 1 charge; Scroll of Power Word Kill.

 

Scrolls to hand:

- Scroll of Protection from Evil

- Scroll of Shield

- Scroll of of Invisibility

 

Scrolls in pack:

- Scroll of Cure Light Wounds x2

- Scroll of Detect Magic

- Scroll of Purify Food and Drink

- Locate Object scroll

 

Spells

Charm Person

Cure Light Wounds

Detect Evil

Detect Magic

Hold Portal

Magic Missile

Protection from Evil

Purify Food and Drink

Read Magic

Shield

Sleep

 

Invisibility 

Locate Object

Web

 

[Dispel Magic - L3, can't cast yet

Hold Person - L3, can't cast yet

Confusion - L7, can't cast yet]

 

Light

Detect Invisibility 

Knock

 

Henchman - Kole, a forester of Invale in the Wiltwood

HP 8

AC 16/17
Akkadian steppe horse (faster than any normal horse)

Good quality travelling clothes

Plate mail armour 

Shield

Dagger 

Shortbow

20 arrows

Leather flask

Small mirror

Bone flute 

Heuggan's Barbel. An Ingenious weapon that resembles a large thick catfish barbel. It has the ability to transform between a spear and a whip. Requires a vocal command to transform. Acts as +1 spear or +1 whip. In whip form, on a successful hit the victim can be pulled close to the attacker.

 

Mir is accompanied by Kole, a forester of the undead-infested Wiltwood. Kole is a cheerful fellow with a somewhat gallows humour.

 

Mul the Mule, Mul has a scorch mark on his flank where a demon brand was burnt off.

Tent

Pot

Shovel

Silk rope

Crowbar

Two bedrolls

Two waterskins

Spare longsword

Spare spear

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