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Magic Items

This version was saved 4 years, 5 months ago View current version     Page history
Saved by Tom H
on October 31, 2019 at 12:48:16 pm
 

Cloak of the Ice Elves - six were taken. Makes the wearer almost invisible when on Snow and Ice

 

Ming Yi's Elegant Blade - a jade-handled dagger+1, likely from the distant Qi Empire

 

Golden Bowstring - Spun of the hair of the Giantess Gefreydihovir. +1 to hit, +1 shot per round

 

Helm of the Hardy - A helm that grants AC 14 when worn. Found in the temple of the Snake God.

 

Ice Arrows - enchanted by Aeilisseande the Snow Queen. +1 arrows, made of Ice. prone to melting.

 

The Fletcher's Mitt - a green glove that grants +1AC against missile fire and allows the wearer to catch and throw back any missile it blocks

 

The Stalwart Stole - a cloak offering +1 AC.  Found in the temple of the Snake God.

 

The Sonorous Bell - a well-made hand bell, which if rung while the holder speaks clearly and loudly projects their words to all within a mile

 

Bar of Cleansing - an enchanted soap that never runs out, grants +1 to rolls to be charming and to stealth rolls.

 

A Bronze Figurine of a Cavorting Satyr - Animates on command and follows any orders given with the intelligence of a human. 1D4 hit dice magical creature. Can only be used 12 times before the magic fades. Has an uncomfortable habit of briefly animating to nervously ask "where am I?" and "I thought I was dead?" etc.

 

The Lustrous Axe - a +1 axe with an ash-blond haft, it's twin-axe heads are engraved with fine silver and gold filigree (on loan to Honest Geb)

 

Beating demon heart in a liquid-filled glass jar While doubtlessly magic, it has questionable use.

 

Magical spear +1 Carried by Fenandez and as such and has pierced many a moist eye.

 

All or Nothing Coin. The wearer either fumbles each blow or strikes true. Carried by Krom. 

 

Winds of the Albatross: A pair of conjoined albatross features which, went attached to a living creature, will transform them into a large albatross for an hour.  The wearer will feel the magic thin towards the end of the hour and will transform back at the end of hour, the features turning to dust.  As an albatross the user will keep their sentience but cannot use any kind of magic and can travel up to 40 miles on good wind.

 

Winds of the Gull: A pair of conjoined seagull winds features which, went attached to a living creature, will transform them into a small seagull for an hour.  The wearer will feel the magic thin towards the end of the hour and will transform back at the end of hour, the features turning to dust.  As an albatross the user will keep their sentience but cannot use any kind of magic.  The gull can only travel a distance of 10 miles in during that time but can nagivate tight passageways are agile in claw and beak.

 

Potion of Gaseous Form: Consuming this potion will cause the drinker to transform into wispy mist, able to travel at their normal rate in any direction or location air can move in, such as though an open window on a high tower or the bars of a prison door.  As a mist they are immune to physical damage but can be harmed by magic.  The magic lasts 10 minutes but the caster can transform back at any time.  In all cases the magic is dispelled.

 

Air Spring:  This hard blue disk, approximately seven inches in diameter, can be triggered into a spring of fresh air, lasting 12 hours.  They air flow is sufficient to enable a group of 30 people to breath freely.  The pressure is sufficient to clear any fog, mists or noxious air around it immediate vicinity but not liquids.  However should it used in an inclosed space such as an overturned boat it will displace the water to a moderate depth.

 

Direwolf Cloak of Black Angus: Made from the thick pelt of an enormous black wolf. A cursed garment that afflicts the wearer with a canine aspect and a terrible lust for flesh. Once worn by the reaver chief Black Angus of Mandolia before was cut down in an enchanted sleep. Now worn by Hogarth. + 1 strength, +1 constitution, -1 charisma, +1 armour class worn as cloak or as +1 leather. A fumble (1) in combat wearer must devour nearest enemy alive or dead, attack = 1d3 bite until end of encounter.

 

Evil Sacrificial Dagger: A strange dagger with wavy blade which causes unease to those near it. The dagger whispers in men's sleep, causing terrible nightmares. +1. stolen by Calem the cultist upon the death of Lentule. Snatched by Darcy O'Toole even as Calem fell to his death.

 

The Prophetic Skull of an Executed Man: Found in the possession of the evil sorcerer Calem, this skull mutters prophetic warnings to its owner each day. It also speaks obliquly and with genuine sadness of their final death. The owner may force a reroll of the  first hit against them per session.

 

Items departed with heroes who have wandered to distant lands

 

Braid of Tresses - Plaited of the hair of the Giantess Gefreydihovir. Acts as a rope of Climbing and Entanglement. Departed mysteriously after the death of its owner, Deckhard.

 

Bronze Longsword - a battered bronze longsword with a greenish tint to it.  The sword functions as a Longsword +1, +2 damage.  Taken from the Isle of the Cadodemon.

 

Dragonscale brooch - A brooch carved from a White dragon scale. Enchanted to give the wearer an armour class of 12. (As bracers of defence)

 

Enchanted mail shirt - an echanted mail shirt that grants the wearer powerful protection (chainmail +2).  Taken from the Isle of the Cadodemon.

 

Genet's Magic Ring - A plain gold ring set with a black onyx gem. The gemstone distorts the air, like the heat from a candle. Stolen from Chariander, a noble of Hessillion.  Protection +1.

 

Gefreydihovir's Bracelet - braided of the hair of the Giantess Gefreydihovir. AC13 Last seen on the corpse of Zerah the Subtle as she was carried off by a Monkey Demon

 

Sexton - An Enchanted Silver Spade, 4' long and sturdily built, covered in finely graven runes. Taken from the tower of Zoaster. It will dig on command, moving a yard of earth in ten minutes. A 6'x18"x3' grave for example....

 

Tome of the Cacodemon - a heavy tome containing but a single spell, one capable of summoning forth a cacodemon upon the world.  Taken, perhaps unsurprisingly, from the Isle of the Cadodemon.. Used to summon a Cacodemon upon the great Kurultai of the Khanate hordes.

 

Kharag's Spear of Bravery - an enchanted spear which gives courage to the wielder, but which when held causes them to charge at any foe and never to retreat from battle.  +1, cursed berserker. Lost in a wind-god's fane.

 

Ruby ring of Fire Resistance - Taken from the corpse of Menenias the liche. Departed with Tamrik.

 

Belt of Giantess' Strength - a gold and garnet fitted belt woven of the hair of the Giantess Gefreydihovir. raises strength bonus for Damage to +6. Departed with Tamrik.

 

Every Cloak needs a Home - This fine silk cloak (think coat rather than cape) is enchanted to find its way though the time/space wash back to its rightful cloak room (or wardrobe in a bedroom).  The room must belong or be associated with the current wearer.  The cloak will do this by folding itself up until it is infinitely thin and then quietly slip away.  It will do this if it feels it sufficiently abandoned, left being or possibly bored (it will never do this while been worned).  Should the wearer be in such a state that they probably wouldn't make it home by the morning, either being injured, passed out in a gutter, dead etc, then the cloak will take its wearer with it and will make sure they are home in time to prep for the next big social event, which would be a while for some people. Departed with Tamrik.

 

Pantest Vorang's Bastard Sword - A sword taken from the ghoul, Pantest Vorang, and despite previous assurances the Vorang family may well want it back. The pommel bears the Vorang housemark. The blade glows faintly crimson, although it is understood that in the hands of one entitled to wield it it glows faintly blue instead.  +1/+2 versus shapeshifters. Blessed by the Goddess Rawah, ethereal leopards claws dance deep within the blade. Once per day they can leap out at the owners command and disarm a foe (vs. saving role). Departed with Tamrik.

 

Standard of Coxilrum: Provides an additional follower for each Player sworn to follow it. Tamrik Flies on it the Leopard Banner of Shinaka. Departed with Tamrik.

 

Six Ancient Tablets - Delicately crafted from in a pale gold-like metal and written in a archaic language difficult to understand. Interspersed with vague and obscure references to terrbile power and otherworldly dimensions. Departed with Soon.

 

Soon's Stone -  a Luckstone. A black polished pebble contained in a wrought silver-filigree cage and worn on a silver chain around the neck.  Taken from the corpse of an Elven lord whose bier lay within the Tower of the Sun. +1 to hit, +1 to Saves. Departed with Soon.

 

The Glutton’s Fork - Once a day this fork will allow the user to eat any non-magical item they can fit in their mouth and gain 2d6 points of health. Just tap the fork on the item and it will turn edible. Departed with Soon.

 

Grimble's Thimble - This silver thimble unbuttons buttons, loosens drawstrings, unbuckles buckles, etc. with just a tap. Departed with Soon.

 

The Book of Forgotten Secrets - This book is an artifact of ancient origins and will protect itself and its contents from all reasonable (some most unreasonable) damage.  However in its old age it is somewhat forgetful and has managed to forget most of its contents.  Should the script of any pages remind the book of their contents it will find the correct page, but otherwise it will soon forget the page forever.  If somebody looking at the book make a magic save they will see the blurred forgotten memory of other pages, otherwise they will only see the few remaining blank pages (17 at current count) and pages of their own writing. Departed with Soon.

 

BlackTail - an ebony blade that functions either as a Dagger +1 or a Shield +1 in any given round. Can be thrown, and will return to thrower once per day. Departed with Soon.

 

Sandals of Path - Intended to grant the wearer with the dignity of passage through the unclean and unwashed of the world.

These sandals allow the wearer to move through crowds of people without molestation, barely noticed. Anyone not actively aggressing (violently) or pursuing (for base purpose) the wearer within 15ft simply move aside, unwittingly, captivated by or distracted by other events. The effect is maintained so long as the wearer is moving no faster than a walk, aggressing against nobody, and saying nothing. It is not the same as Stealth, as all are aware of and see the wearer–they just regard him or her as another face in the crowd and go about their business normally. Departed with Soon.

 

Darts of striking - five +1 darts. Departed with Soon.

 

Oil of True Light -  This oil burns with a clear white light and will show up those things around otherwise rendered invisible or illusory.  There is currently 25 minutes of oil remaining.  Any use will consume a minimum of one minute's worth of oil. Departed with Soon.

 

Staff of Striking - A most puissant staff, capable in the hands of a sorceror of dealing out blows of great ferocity.  Taken from the Isle of the Cadodemon.  Inflicts 2d6 damage on a successful hit, does not use charges. Departed with Soon.

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