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Towns

Page history last edited by Tom H 6 months ago

Balāshghūn - Grown wealthy on trade across the steppe to far Qi. It sits on a hill above the muddy banks of the Anu-Marya River. Its massive white washed walls gleam brilliantly across the steppe and act as a bulwark against the barbarian tribes who dwell close at hand. Many a nomad warlord has been undone beneath its fortifications. Culturally, like nearby Akkad, it owes much to the traditions to fallen Chaldaria. The women are famous beauties and wear alluring sheer garments, and are known for wicked tongues sharper than an Ilbarz hillman’s dagger. Recently the site of internecine conflict between Prince Tarkhu and his uncle Unash the necromancer (who had usurped the throne). Tarkhu recovered his birthright with the help of foreign mercenaries.

 

Dholakpor - One of the innumerable eastern cities ruled from the Ibis Throne. Situated in an enormous plan, baking hot in the dry season and marshy in the rainy season.

 

Scrumper's Watch - A town in Yeovales.

 

Novara - A pleasant Canabrian town of red tiles and neat wooden shuttered windows. Nestled in a valley, overlooked by vineyards and wooded hills.

 

Ubrs Abilia - A small but bustling city on the Cypril coast.

 

Dhlakra - A drowned city on the Cypril coast. Once the seat of a mighty empire. It's people doomed by a barbarian hoard they struck a demonic pact that sank the city beneath the waves, killing citizens and barbarians alike. The remains now fill a wide bay, the slender marble columns and statues sometimes break the surface at low tide. The city is constructed of a beautiful marble of cream and gold.

 

Brackenvale - A small sheep-farming village in the Khatiss mountains.  Noted for its fruity mead ("Old Woolly"), its annual sheepdog trials and very little else.  Situated on a mountain pass, the village is well-frequented by adventurers and so the villagers take them largely for granted.

 

Kirod  - The Freeport of Kirod is situated on the treacherous Gwithian coast. Countless small limestone caves and inlets provide save anchorage for smugglers and pirates. The people of Kirod live in these caves or else their houses cling precariously to the cliffs. In Kirod every man has a right to his own freedom and slaves are forbidden. 

 

Fosnak - An ancient and decaying city, in its third century of decline. Decadent and in parts deserted, the city is still able to raise powerful forces when it choses to. Theoretically a civic republic, in practice it is a loose association of despots, magi, noble houses, guilds and Heroes.

 

Hessillion - The city of gleaming spires built on a archipelago, a cosmopolitan place filled with exotic goods and people. A powerful naval empire kept in check by continual wars against the corsairs and their sinister priest-kings. Ruled by Crown Prince Xeil, a superstitious man who broods from atop his great tower.  Hesillion is patrolled by rival guard factions, each loyal to the noble house that pays them, and each identified by a distinctive tabard:

 

Blue with gold trim - Prince Xandrik

Black with purple trim - Prince Ythrian

Red with black trim - Prince Xanthos

Purple with white trim - Crown Prince Xeil

Blood red without trim - the Priests of Sind'n

 

The people of the city have an unwholesome reputation for bloodthirstiness. 

 

Budjala - Southern-most outpost of the mighty Hessillion empire. A trading post hacked out of the mangrove forests in the delta of the Slesh river. Crowded meeting point for merchants hungry for ivory and sapphires found far upstream. The town has the aspect of an overripe fruit, bursting with trade and wealth, yet corruption, indolence and disease fester everywhere. Sacked by Corsair reavers lead by Captain Rana with some help from the party.

 

Spume's Folly - A trading outpost at the mouth of a great river (though not the Great Slesh River) on the boarders of the Slesh coast. The post purchases rare plants with medicinal, recreational and lethal purpose from a reclusive tribe dwelling in the interior. With the tribe's near-destruction, the future prospects of the trading outpost are unknown.

 

Arbekh-Ya - A lost city which can by all accounts be reached by river from Spume's Folly. It is said to hold great treasures.

 

Makenephotis - A port city of old Stygia. A drowsy placed crowned with monuments to long forgotten glories. A sandy promontory protects it's harbour from winter storms. A brass tower at the end of the promontory is known to be the abode of sorcerers. 

 

Miraz - A corsair haunt situated conveniently close to the trade routes into the Slesh delta.

 

Caulder Valley - A valley in Khatiss Mountains, known to have a small town, an occupied but partially ruined keep and a number of active gold mines.  A small river runs flows through the valley.  Just down river of the valley is the intersection of two roads, one along the river and the other long the foothills.  A large inn called the Inn at the Crossroads is by the bridge over the Caulder River.

 

Al Jazan - An oasis city in the Akkadian wastes, a city of dusty, silent streets. Hidden in shaded courtyards merchant families tend to their private perfumed gardens.

 

Baroudant - A city in the Corsair Kingdom, known for it's thriving trade in perfume and brutal black masked guards.

 

Harpy Rock - A tumbledown castle perched above the raging see in dour Mandolia.  The sea cliffs are infested with harpies and the ruins are haunted by shades.

 

Qular - a trade city in the kingdom of Shinaka near the heart of that land. It is said that any who wish to rule Shinaka must first hold Qular. 

 

Bran Mak Morn - A university town in Outer Kham

 

Chaldara - an ancient city carved from the living rock amid the remote Akkadim mountains, ruled by astronomer-kings. Chaldara's population is much reduced in number and wealth from its glory days in centuries past as the capital of a great trading empire. It is surrounded by ages-since looted tombs, palaces and towns each also carved out of the rock-faces of the Akkadim mountains. 

 

Blackrock - Built upon an acropolis of some nameless ancient city, now of Veliconne Baronies. Ruled by Baron Hukumvit the fat. It is a rough, chaotic town famous for a week long festival culminating with the Trail of Champions, a deadly competition in the ruins below.

City of Balāsaghūn, grown wealthy on trade across the steppe to far Qi. It sits on a hill above the muddy banks of the Anu-Marya River. Its massive white washed walls gleam brilliantly across the steppe and act as a bulwark against the barbarian tribes of the steppe. Many a nomad warlord has been undone beneath its fortifications. Culturally, like nearby Akkad, it owes much to the traditions of fallen Chaldaria. The women are famous beauties and wear alluring sheer garments, and are known for wicked tongues sharper than an Ilbarz hillman’s dagger.

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